Wednesday, November 30, 2005

 

The Belabored Point

Some months ago, at the height of the frustration over the government’s response in aiding victims and evacuees of the Hurricane Katrina disaster, I posted that I would wait until I felt the time was right to write an article on my viewpoint of the whole shebang. Well, since work on my website is nearing completion (okay, okay, I know, stop laughing) I plan on following through on that quasi-promise.

And yeah, I will get around to posting the last of those Suite 101 work-ups, but that project’s being shelved for now, since the backlog of activities that I have on my digital calendar is overwhelming. But rest assured. I have not forgotten.

Boy, am I gonna have me a party once enochallen.com goes public!

Thursday, November 24, 2005

 

A Thanksgiving update

The snow has fallen, and the meteorologist says that we can expect 4-6 more inches by tomorrow. How reliable is the forecast, only time will tell. Like, 24 hours.

I am knee-deep in shit with the website. I have, like, 20 sub-objectives for every major objective. I’m like asking myself throughout the entire process, “Why couldn’t I make this easier on myself and just choose a pre-config out of GoLive, slightly modify it, then publish it (like 95% of Adobe GoLive users do, on the sly)? I could’ve had this shit public months ago!”

People who know me know that I don’t believe in making things easier for myself. And for what? I mean, where’s the challenge in that? Douglass Trumbull wouldn’t have received the kudos and the respect that he received if he resorted to executing these easy, lazy maneuvers (referencing his visual effects work). If Saul Bass just slammed some standard After Effects work together when doing his trademark titles, studios and filmmakers alike would have perceived him as some one-trick pony (who palmed his one trick from some other source).

It takes hard work to create something that’s unique, and effective on the senses. Cookie-cutter work is lifeless and ineffective, because most likely people have seen it before. Anyone can create a website that static and motionless. (Not picking on the people who have created their websites, as content is the main focus with those websites.) You do static and motionless when you don’t have much time. But, if you have the time (so my design philosophy goes) use it to make something worth seeing. As in, something that hasn’t been done one billion times before.

That's the approach that I’ve been taking with enochallen.com. That’s the approach that I’m sticking with. And I know that I’ve poured, to date, nearly 200 hours into this endeavor, but so the fuck what? In the end, my Klaus Kinski work habits will result in the hijacking of many people’s senses (or not). Either way, I hope that out of the nine billion websites here on Earth, mine will be like that face in the crowd that you just can’t take your eyes off of.

Thursday, November 10, 2005

 

Blah, blah, blah, late with website, blah, blah, blah. . .

Due to the incredible schedule that I have, my posting will be severely limited (if nonexistent) over the next week or so, as if it hasn’t been already. I am determined to get this website in the can by December. Come hell or anime prostitutes who look like Faye Valentine.

Tuesday, November 08, 2005

 
Was surprised to hear that Jarhead took in $28.7 million, but everyone’s raving about how Chicken Little defied expectations (box-office wise). Not to be a party-pooper or anything, but I really don’t see what the big hooplah’s about. Dinosaur basically did the same amount of business over five years ago, adjusted for inflation. Actually—adjusted for inflation, Dinosaur did even better. And when you consider the fact that Robots did far better pre-Oscar season, and that Chicken Little is likely to drop off steeply in the coming weeks, I wouldn’t feel much desire to celebrate at all if I was at the House of the Mouse.

Saturday, November 05, 2005

 
You know, I hate to admit it, but after seeing the Bratz pilot episode, I have to say it’s actually pretty funny. Even if the 3-D modeling is a bit shaky, and the physics questionable—I mean, what the hell, they’re not trying to compete with Pixar, so I won’t make any unfair comparisons. I’m gonna give this series a chance.

Month 2 of trying to get the site up. WTF.

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