Friday, August 05, 2005

 
So, that last posting of 3D artwork went over pretty well. What a surprise.

Y’all will be seeing more, as soon as I can get used to the Maya control scheme. And maybe finished 3D Studios Max 6 images, as well. . .

I think I will take what limited time I have left to share with you an anecdote. Reboot, the classic CGI animated series from Mainframe, was something I never watched when I was growing up. It seemed unattractive to me, and it wasn’t until much later that Reboot grew on me. It’s been 14 years since Reboot premiered on ABC Saturday mornings--God, how time flies. Anyway, this post really has no point to it. It was just on my mind, and I decided to put it here for all to see. I see it now as a remarkable achievement, but I also see it as the beginning of the death of 2D animation.

I believe that it is imperative that 2D animation continue to flourish. I have bad 2D skills. While I was in attendance at Brooks Institute, my instructors always encouraged me to improve on what I had already known, and before I went to Brooks I was working with the Mohawk Valley branch of Compeer, a non-profit organization dedicated to helping individuals with disabilities and various psychological disorders, doing graphic designs and the like. Some of my first designs were done on the computer, using Lightwave and the like. However, I have always wanted to make an animated film using 2D techniques! There are ways of doing this on the computer, as I sure many of you tech-savvy readers out there know. It’s just such a pain in the ass to do, whether you’re doing it on paper or digitally. It really is.

However, 3D just comes naturally to me, for some reason. No, 3D is still a massive challenge, but I guess that what it comes down to is the fact that I enjoy it more as it offers up something more in the way of instant gratification. My vision seems to turn out closest to the way that I want it to turn out in 3D, whereas in 2D it ends up looking too cartoony, and less realistic. I suppose that I have the same issues that this young artist does in terms of control over the visual details of the image--those little lines, curves, thickness and thinness--the seemingly intangible aspects of organic hand-drawn animation. Maybe, it’s because I don’t know enough about the form.

Well, I guess it’s time to break into Studio Ghibli and steal their remarkable magic. . .

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